

By March 2000, Jak's appearance had been finalised, with Bob Rafei designing the official concept art. The design process was eventually passed on to other staff members with John Kim creating an early concept of what would eventually become the final design, which he nicknamed "BAM!". The character's garb designs also varied and were based on many traditions including royalty, martial arts and Native American. Naughty Dog were unsure of how they wanted this character to look, so artist Charles Zembillas produced numerous sketches in 2000 where he went through various redesigns, including many with animal-like appearances. The early models for this character were used in engine demonstrations. The first character developed for the game was named "Boxman", who would later become Jak. Most platformers at the time focused primarily on gameplay with minimal storyline and from the very start of development, the characters of the new series were presented as animated, entertaining and with individual personalities. Another element they wanted to improve upon was character development.


Naughty Dog's intention was for the new series to step up from Crash Bandicoot and other well-renowned platformers by creating a single, immersive world where each level was interconnected without loading times. Following the release of Crash Team Racing in September 1999, the rest of the team began work on the new title in January 2000. Throughout 1999, only the technical development of the game took place. The game, a platformer, was codenamed "Project Y" in its earliest stages. Development of the new title started in January 1999 with only two programmers working on the game, as the rest of the team were still developing Crash Team Racing. Early sketches of the protagonist by Charles Zembillas.Īfter developing the Crash Bandicoot series throughout the 1990s, Naughty Dog planned to develop a new franchise for the upcoming PlayStation 2 console.
